Champions with an AdvantageThere are many champions that are good in the original 3v3 form of Twisted Treeline, but this section focuses on the champions that get a little more oomph out of having more targets available.
List of Champions with Abilities that Benefit from Multiple ChampionsThese champions have abilities with multipliers based on the number of champion targets available. Not listed here are champions who have abilities that are capped at certain amounts (more on that later). Edit for Clarity: The increase in most cases is usually a very small amount, but relevant enough to mention. For example, Wukong gains a max of 8 more armor than usual from his passive. Poppy, however, gets complete immunity from 5 targets instead of 4 for a medium duration, which is rather exceptional.
- Jarvan IV
List of Champions with ResetsThese champions have abilities that reset when enemies are killed. They benefit heavily from additional Champion targets, if they get the kill or assist. Edit for New Information: After many matches, the following champions have proven to be deciding factors in getting closest to achieving a Hexakill. (A runner up, without resets, would be a Twisted Fate that my team chased in a straight line through the jungle and he kited them to death. Good times!)
- Master Yi
Champions with a DisadvantageThese champions have abilities that are balanced around the 5v5 Summoner's Rift map. Their ultimates are capped and are
ItemsThere are many different items on the Twisted Treeline. None of them were changed for Hexakill. It is a good idea to familiarize yourself with some of the major changes.
- Rabadon's Deathcap and Zhonya's Hourglass are replaced by Wooglet's Witchcap
- Infinity Edge is replaced by Lord Van Damm's Pillager
- Bloodthirster is replaced by Sanguine Blade
There are no wards.
The MapThe size of the map is much smaller than Summoner's Rift, and even Dominion's Crystal Scar. The size allows travel between lanes with greater speed, but all paths are through the jungle. Since wards are not available, control of the jungle can be a major turning point.
Walls are also much thicker in many areas of the map, meaning they can't be jumped or flashed over as easily. Usually, the tips of a thick wall can be flashed over if aiming at an angle, but it is risky business. The back of each minion pit can also be flashed over.
Edit for Additional Information: There is a larger amount of space between the turrets than in Summoner's Rift. This can make ambushes especially deadly and escapes more difficult. If trying to use flash to escape, remember the above information about the walls and how close you will need to be for the flash to be successful. Also, keep that in mind for ganking ;)
VilemawVilemaw can be taken down much more quickly by 6 people than by 3 in order to take advantage of her buff and gold. There is nothing different about her for Hexakill, but here is a quick rundown.
Instead of Baron Nashor, there is Vilemaw. Vilemaw has a lot of HP and 4 different abilities: a normal attack, an AOE close range smash, a long range fissure attack, and a web attack that pulls all Champions in the pit to the center. Additionally, she has a passive that strips armor and magic resist with every attack.
Vilemaw does have a pattern. Like the Baron, she will focus the closest target. If the closest target is far away, she will Fissure or Web. Sometimes, she will also fissure if Champions stand in a line. Whoever is tanking Vilemaw needs to stand close, and whoever doesn't want to get hit needs to stand anywhere but behind the Tank.
When Vilemaw is slain, she will give your entire team a buff called Crest of Crushing Wrath which grants cooldown reduction, attack speed, and some health and mana regeneration.