Showing posts with label first impressions. Show all posts
Showing posts with label first impressions. Show all posts

Wednesday, October 8, 2014

Heroes of the Storm Technical Alpha Final Phase Impressions

After a week of expected maintenance, Blizzard has successfully launched the final phase of the Heroes of the Storm Technical Alpha.

What Changed?

 

There were a few small bug fixes but two very major, very important changes were implemented.

Accounts Reset

 

All Technical Alpha accounts had their gold refunded and purchases refunded to their Battle.net account balances. All levels gained during the previous technical alpha were lost, both hero levels and account levels. However, Blizzard has stated that this is the last reset of the Alpha, meaning all future purchases and levels gained will carry over into the finished game.

Server Regions

 

Previously, the Technical Alpha took place on a server under heavy load to stress test and work out any problems that could happen from server load. After months of testing, they had the Technical Alpha server running stable enough that they could proceed to set up the regional servers.

The Good and the Bad

 

Technical Alpha Headstart and Hero Levels

The Good
Technical Alpha players have a lot to teach new players.
The Bad
Technical Alpha players are going to absolutely murder new players when the game goes full launch.

Players in the technical alpha had a head start in personal experience with the game, and now they will have a clear headstart in levels and heroes acquired in the game. The hero leveling system locks the use of abilities on heroes until a certain level is reached with that hero. Heroes unlock all of their abilities after about 4 games. However, during those 4 games, they are playing as a handicapped version of that hero. There has been a lot of debate about the purpose of the leveling system and whether it is fair to handicap new players off the bat. An argument for the system is that it prevents new players from feeling overwhelmed by choices and presents them with a specific build path for a hero before opening up the whole kit. An argument against the system is that it unnecessarily handicaps the player in a team based game, and thus handicaps the team. Other arguments against the system include: it affects heroes purchased with real money, 4 games is an arbitrary amount to have to play, and the order in which talents unlock does not make sense on some heroes. In the end, the personal experience will matter more than the levels when it comes to technical alpha players having a headstart, and the level issue is more of a fundamental game design decision that may be changed before release.

Server Regions!

 

The Good
Lower latency and more communication between players.
The Bad
People switching regions can more easily disrupt matches.

If you have ever played a game with people who do not speak your language, you know how important it is to have proper server regions. When setup right, players are matched with people similar enough in culture that they can communicate more clearly with each other and work together more easily. If you have played a lot of DotA2, you know that server regions don't always work out that way. It is too early to tell if Blizzard has it set up in such a way that people from other regions aren't forced to switch regions to get a better queue.

More Information

 

Official Blizzard Post :: Technical Alpha is Back Online!

Shameless YouTube Plug

 

I am currently uploading Part 7 of my Clive Barker's Undying playthrough. Check it out on my channel :: SaikoGekido Gaming

Saturday, July 26, 2014

Sonic Boom E3 Impressions


I grew up with Sonic. I watched both of the cartoons, the super serious one with freedom fighters versus Robuttnik and the super cartoony one that I remember every time I see a chilli dog. As soon as Sonic started talking in this trailer, it reminded me of the cartoons. Which is no surprise, since they are working on a cartoon to release alongside it, and because Big Red Button Entertainment was founded by one of the lead art directors from Naughty Dog, Bob Rafei. You can really see the resemblance to past works in these character character concepts released on Arcade Sushi. Having wrote that, there is an issue I have with the new look for Knuckles. When I picture Knuckles, I think of a laid back trickster who is heavily implied to have themes related to Jamaica. They changed him over the years to be more like a treasure hunter, with Rogue as his foil, but now he has massive, continent sized pectorals. In my prejudice mind, the first reaction to him is that he looks like a dumb, angry meat head, as is often the case when considering how people with prominently displayed muscles are portrayed via television tropes. The other concern I have is the gameplay. People are parroting "watch out, Sonic 06", but I'm getting more of a Shadow the Hedgehog vibe from this. Shadow was an okay game, except that the level design was terrible. You would go fast until you reached a point where going fast was no longer an option and you had to shoot enemies. The enemies weren't as interesting as going fast, making every time you were stopped an annoying, similar to the feeling of being stuck in traffic. The trailer was short, so it isn't fair to critique the gameplay, but there were fighting segments and going fast segments. The pacing of those will be key.

It will be interesting to see what happens in this story and find out how the characters have changed in personality, but there are some legitimate concerns. Sonic Boom is set to release on the WiiU and Nintendo 3DS in November 2014.