SaikoGekido's Gaming Blog
Gaming Vlogs, Blogs, Guides, Glitches, Streams, and Dreams
Friday, January 30, 2015
Monday, January 19, 2015
H1Z1 Air Drops Onto Survival MMO Gamers' Dreams
UPDATE (January 19, 2015)
I would like to apologize. In review of what I have written, this was a hastily put together reaction piece that is lacking in information, both about the H1Z1 air drop situation and my own personal opinions. Before I sat down to write, I had already written three extensive comments on Reddit in response to the situation. A lot of information on my opinion, especially about whether or not the air drops can be considered "pay to win", was contained in those comments. When it was time to write this article, I had already written the heck out of the topic and was exasperated by the negative responses. I feel that resulted in a substandard article lacking in content and context. For a more thorough description of the H1Z1 controversy, I recommend Totalbiscuit's Content Patch #189. If you would like to read my initial comments on the H1Z1 situation, here is my lowest rated Reddit comment ever defending SOE's air drop idea and attempting to establish a difference between it and pay to win, and here is attempt #2, and attempt #3. You may notice a difference in the stance I took on air drops from the article below. There are a couple of ways to view the problem, but my main concern on Reddit was trying to battle the idea that a randomly placed supply crate is pay to win, because allowing that idea to win could set a dangerous precedent for games when it comes to experimenting with their marketplace. It seemed like the majority in vocal opposition to the air drops had this idea that an in game marketplace should only ever sell cosmetic items. Imagine World of Warcraft decided to add a world raid boss or event to the Blizzard store. Pay $40 and a server wide message exclaims "[insertPlayerName] knows not what he has done! An Old God rises from the depths below." The Old God is a challenging fight, on par with the most difficult raids that currently exist, and the end loot is amazing. Does it fit the old model of purchasing items and weaponry? Essentially, it's like the air drop in H1Z1. In H1Z1, a server message is sent out, the drop falls, and then zombies spawn around the drop. The main problem, and difference, is that World of Warcraft is an old, finished, stable(ish) game and H1Z1 is a game in its infancy. The drops don't offer a challenge because they aren't finished testing them. Unfortunately, because they opted for the Early Access program instead of using alpha and beta testers, and they accepted in game purchases, they had this coming. They should have waited a bit before dropping this bombshell on their fans. The original article is below, but, again, I'm sorry that it isn't up to my standards. Please watch the video by Totalbiscuit, linked above, for a better explanation of the H1Z1 events.
As someone who occassionally gets into beta tests and alphas to scout ahead of the pack, I noticed that those opportunities started drying up when people started literally paying to test a game, Early Access. There are a million reasons why that is silly for the consumer to do, but it's also silly for the company to do, and here H1Z1 is a perfect example.
The air drop thing is a big issue to consumers, bigger than it should be. To the developers, this was their alpha testing phase. Things aren't going to work right, fine. The whole purpose is to work out the kinks before release. In most Early Access games where there are kinks (see DayZ for the past, what, 5 years?) people have come to accept it, so why not this time?
Early Access + In Game Marketplace = Whyyyyyyyyyyyyyyyyyy???
There are a lot of people mad about the devs going back on their word about paid for weapon drops and how it ruins the survival part of their survival MMO. This isn't the first time that an Early Access game has had a game breaking bug, and it isn't the first one to employ a marketplace, but it is the first majorly anticipated game to accept $20-$40 USD to purchase an untested feature. A feature that goes against the genre of the game.
Survival MMO's are supposed to create a near impossible scenario for the player to overcome. If there was a zombie apocalypse, how screwed or prepared would you be? The type of people that like to answer that question are the type of people that would like to play a good wholesome survival MMO. And PVPers. Broken mess that DayZ is, it wouldn't have been anything if it wasn't for the hilarious PVP videos made by popular streamers like Destiny of StarCraft II and Planetary Annihilation fame.
Air drops do not fit into this mold. Not as a paid for transaction. As a server event, if the drops happen regularly at specific drop points, like in a real disaster, it would fit the setting better. And if they didn't drop guns and ammunition, that would be great! Seriously, who puts together a care package that includes food, water, and whatever random gun they have lying around? I know it's the zombie apocalypse, but that's exactly why people shouldn't be handed guns. In every zombie apocalypse movie, someone gets a gun that shouldn't have had a gun, and they start murdering people (living people). A big point, and part of the tension in those stories, is managing the weapons and making sure they don't fall into the wrong hands. In response to the outcry, the devs have lowered the spawn rate of guns in the drops and down a few other patches to how they work. To that point, the devs have said that they are going to continue tweaking the current model of air drops with no significant change as to how they function, possibly until they drive away every last consumer and their game forever festers as another example of a failure of the Early Access system
I would like to apologize. In review of what I have written, this was a hastily put together reaction piece that is lacking in information, both about the H1Z1 air drop situation and my own personal opinions. Before I sat down to write, I had already written three extensive comments on Reddit in response to the situation. A lot of information on my opinion, especially about whether or not the air drops can be considered "pay to win", was contained in those comments. When it was time to write this article, I had already written the heck out of the topic and was exasperated by the negative responses. I feel that resulted in a substandard article lacking in content and context. For a more thorough description of the H1Z1 controversy, I recommend Totalbiscuit's Content Patch #189. If you would like to read my initial comments on the H1Z1 situation, here is my lowest rated Reddit comment ever defending SOE's air drop idea and attempting to establish a difference between it and pay to win, and here is attempt #2, and attempt #3. You may notice a difference in the stance I took on air drops from the article below. There are a couple of ways to view the problem, but my main concern on Reddit was trying to battle the idea that a randomly placed supply crate is pay to win, because allowing that idea to win could set a dangerous precedent for games when it comes to experimenting with their marketplace. It seemed like the majority in vocal opposition to the air drops had this idea that an in game marketplace should only ever sell cosmetic items. Imagine World of Warcraft decided to add a world raid boss or event to the Blizzard store. Pay $40 and a server wide message exclaims "[insertPlayerName] knows not what he has done! An Old God rises from the depths below." The Old God is a challenging fight, on par with the most difficult raids that currently exist, and the end loot is amazing. Does it fit the old model of purchasing items and weaponry? Essentially, it's like the air drop in H1Z1. In H1Z1, a server message is sent out, the drop falls, and then zombies spawn around the drop. The main problem, and difference, is that World of Warcraft is an old, finished, stable(ish) game and H1Z1 is a game in its infancy. The drops don't offer a challenge because they aren't finished testing them. Unfortunately, because they opted for the Early Access program instead of using alpha and beta testers, and they accepted in game purchases, they had this coming. They should have waited a bit before dropping this bombshell on their fans. The original article is below, but, again, I'm sorry that it isn't up to my standards. Please watch the video by Totalbiscuit, linked above, for a better explanation of the H1Z1 events.
As someone who occassionally gets into beta tests and alphas to scout ahead of the pack, I noticed that those opportunities started drying up when people started literally paying to test a game, Early Access. There are a million reasons why that is silly for the consumer to do, but it's also silly for the company to do, and here H1Z1 is a perfect example.
The air drop thing is a big issue to consumers, bigger than it should be. To the developers, this was their alpha testing phase. Things aren't going to work right, fine. The whole purpose is to work out the kinks before release. In most Early Access games where there are kinks (see DayZ for the past, what, 5 years?) people have come to accept it, so why not this time?
Early Access + In Game Marketplace = Whyyyyyyyyyyyyyyyyyy???
There are a lot of people mad about the devs going back on their word about paid for weapon drops and how it ruins the survival part of their survival MMO. This isn't the first time that an Early Access game has had a game breaking bug, and it isn't the first one to employ a marketplace, but it is the first majorly anticipated game to accept $20-$40 USD to purchase an untested feature. A feature that goes against the genre of the game.
Survival MMO's are supposed to create a near impossible scenario for the player to overcome. If there was a zombie apocalypse, how screwed or prepared would you be? The type of people that like to answer that question are the type of people that would like to play a good wholesome survival MMO. And PVPers. Broken mess that DayZ is, it wouldn't have been anything if it wasn't for the hilarious PVP videos made by popular streamers like Destiny of StarCraft II and Planetary Annihilation fame.
Air drops do not fit into this mold. Not as a paid for transaction. As a server event, if the drops happen regularly at specific drop points, like in a real disaster, it would fit the setting better. And if they didn't drop guns and ammunition, that would be great! Seriously, who puts together a care package that includes food, water, and whatever random gun they have lying around? I know it's the zombie apocalypse, but that's exactly why people shouldn't be handed guns. In every zombie apocalypse movie, someone gets a gun that shouldn't have had a gun, and they start murdering people (living people). A big point, and part of the tension in those stories, is managing the weapons and making sure they don't fall into the wrong hands. In response to the outcry, the devs have lowered the spawn rate of guns in the drops and down a few other patches to how they work. To that point, the devs have said that they are going to continue tweaking the current model of air drops with no significant change as to how they function, possibly until they drive away every last consumer and their game forever festers as another example of a failure of the Early Access system
Friday, October 24, 2014
League of Legends Hexakill Tutorial
Hexakill is a new game mode available for a limited time as part of The Harrowing event in League of Legends. It uses the 3v3 map, Twisted Treeline, and doubles the amount of players to a 6v6. Chaos ensues.
much less effective with more Champions to hit. Edit for Clarity: The following champions are at a theoretical technical disadvantage. In practice, having more targets grouped more closely together in the claustrophobic passageways of the Twisted Treeline can actually cause their ults to benefit more (except Fiora sans Tiamat).
There are no wards.
Walls are also much thicker in many areas of the map, meaning they can't be jumped or flashed over as easily. Usually, the tips of a thick wall can be flashed over if aiming at an angle, but it is risky business. The back of each minion pit can also be flashed over.
Edit for Additional Information: There is a larger amount of space between the turrets than in Summoner's Rift. This can make ambushes especially deadly and escapes more difficult. If trying to use flash to escape, remember the above information about the walls and how close you will need to be for the flash to be successful. Also, keep that in mind for ganking ;)
Instead of Baron Nashor, there is Vilemaw. Vilemaw has a lot of HP and 4 different abilities: a normal attack, an AOE close range smash, a long range fissure attack, and a web attack that pulls all Champions in the pit to the center. Additionally, she has a passive that strips armor and magic resist with every attack.
Vilemaw does have a pattern. Like the Baron, she will focus the closest target. If the closest target is far away, she will Fissure or Web. Sometimes, she will also fissure if Champions stand in a line. Whoever is tanking Vilemaw needs to stand close, and whoever doesn't want to get hit needs to stand anywhere but behind the Tank.
When Vilemaw is slain, she will give your entire team a buff called Crest of Crushing Wrath which grants cooldown reduction, attack speed, and some health and mana regeneration.
Champions with an Advantage
There are many champions that are good in the original 3v3 form of Twisted Treeline, but this section focuses on the champions that get a little more oomph out of having more targets available.List of Champions with Abilities that Benefit from Multiple Champions
These champions have abilities with multipliers based on the number of champion targets available. Not listed here are champions who have abilities that are capped at certain amounts (more on that later). Edit for Clarity: The increase in most cases is usually a very small amount, but relevant enough to mention. For example, Wukong gains a max of 8 more armor than usual from his passive. Poppy, however, gets complete immunity from 5 targets instead of 4 for a medium duration, which is rather exceptional.- Galio
- Irelia
- Jarvan IV
- Maokai
- Poppy
- Wukong
List of Champions with Resets
These champions have abilities that reset when enemies are killed. They benefit heavily from additional Champion targets, if they get the kill or assist. Edit for New Information: After many matches, the following champions have proven to be deciding factors in getting closest to achieving a Hexakill. (A runner up, without resets, would be a Twisted Fate that my team chased in a straight line through the jungle and he kited them to death. Good times!)- Akali
- Darius
- Katarina
- Karma
- Kha'Zix
- Master Yi
- Tristana
Champions with a Disadvantage
These champions have abilities that are balanced around the 5v5 Summoner's Rift map. Their ultimates are capped and are- Evelynn
- Brand
- Fiora
- Swain
- Kennen
Items
There are many different items on the Twisted Treeline. None of them were changed for Hexakill. It is a good idea to familiarize yourself with some of the major changes.- Rabadon's Deathcap and Zhonya's Hourglass are replaced by Wooglet's Witchcap
- Infinity Edge is replaced by Lord Van Damm's Pillager
- Bloodthirster is replaced by Sanguine Blade
There are no wards.
The Map
The size of the map is much smaller than Summoner's Rift, and even Dominion's Crystal Scar. The size allows travel between lanes with greater speed, but all paths are through the jungle. Since wards are not available, control of the jungle can be a major turning point.Walls are also much thicker in many areas of the map, meaning they can't be jumped or flashed over as easily. Usually, the tips of a thick wall can be flashed over if aiming at an angle, but it is risky business. The back of each minion pit can also be flashed over.
Edit for Additional Information: There is a larger amount of space between the turrets than in Summoner's Rift. This can make ambushes especially deadly and escapes more difficult. If trying to use flash to escape, remember the above information about the walls and how close you will need to be for the flash to be successful. Also, keep that in mind for ganking ;)
Vilemaw
Vilemaw can be taken down much more quickly by 6 people than by 3 in order to take advantage of her buff and gold. There is nothing different about her for Hexakill, but here is a quick rundown.Instead of Baron Nashor, there is Vilemaw. Vilemaw has a lot of HP and 4 different abilities: a normal attack, an AOE close range smash, a long range fissure attack, and a web attack that pulls all Champions in the pit to the center. Additionally, she has a passive that strips armor and magic resist with every attack.
Vilemaw does have a pattern. Like the Baron, she will focus the closest target. If the closest target is far away, she will Fissure or Web. Sometimes, she will also fissure if Champions stand in a line. Whoever is tanking Vilemaw needs to stand close, and whoever doesn't want to get hit needs to stand anywhere but behind the Tank.
When Vilemaw is slain, she will give your entire team a buff called Crest of Crushing Wrath which grants cooldown reduction, attack speed, and some health and mana regeneration.
GLHF
Wednesday, October 8, 2014
Heroes of the Storm Technical Alpha Final Phase Impressions
After a week of expected maintenance, Blizzard has successfully launched the final phase of the Heroes of the Storm Technical Alpha.
Technical Alpha players have a lot to teach new players.
The Bad
Technical Alpha players are going to absolutely murder new players when the game goes full launch.
Players in the technical alpha had a head start in personal experience with the game, and now they will have a clear headstart in levels and heroes acquired in the game. The hero leveling system locks the use of abilities on heroes until a certain level is reached with that hero. Heroes unlock all of their abilities after about 4 games. However, during those 4 games, they are playing as a handicapped version of that hero. There has been a lot of debate about the purpose of the leveling system and whether it is fair to handicap new players off the bat. An argument for the system is that it prevents new players from feeling overwhelmed by choices and presents them with a specific build path for a hero before opening up the whole kit. An argument against the system is that it unnecessarily handicaps the player in a team based game, and thus handicaps the team. Other arguments against the system include: it affects heroes purchased with real money, 4 games is an arbitrary amount to have to play, and the order in which talents unlock does not make sense on some heroes. In the end, the personal experience will matter more than the levels when it comes to technical alpha players having a headstart, and the level issue is more of a fundamental game design decision that may be changed before release.
Lower latency and more communication between players.
The Bad
People switching regions can more easily disrupt matches.
If you have ever played a game with people who do not speak your language, you know how important it is to have proper server regions. When setup right, players are matched with people similar enough in culture that they can communicate more clearly with each other and work together more easily. If you have played a lot of DotA2, you know that server regions don't always work out that way. It is too early to tell if Blizzard has it set up in such a way that people from other regions aren't forced to switch regions to get a better queue.
What Changed?
There were a few small bug fixes but two very major, very important changes were implemented.
Accounts Reset
All Technical Alpha accounts had their gold refunded and purchases refunded to their Battle.net account balances. All levels gained during the previous technical alpha were lost, both hero levels and account levels. However, Blizzard has stated that this is the last reset of the Alpha, meaning all future purchases and levels gained will carry over into the finished game.
Server Regions
Previously, the Technical Alpha took place on a server under heavy load to stress test and work out any problems that could happen from server load. After months of testing, they had the Technical Alpha server running stable enough that they could proceed to set up the regional servers.
The Good and the Bad
Technical Alpha Headstart and Hero Levels
The Good
Technical Alpha players have a lot to teach new players.
The Bad
Technical Alpha players are going to absolutely murder new players when the game goes full launch.
Players in the technical alpha had a head start in personal experience with the game, and now they will have a clear headstart in levels and heroes acquired in the game. The hero leveling system locks the use of abilities on heroes until a certain level is reached with that hero. Heroes unlock all of their abilities after about 4 games. However, during those 4 games, they are playing as a handicapped version of that hero. There has been a lot of debate about the purpose of the leveling system and whether it is fair to handicap new players off the bat. An argument for the system is that it prevents new players from feeling overwhelmed by choices and presents them with a specific build path for a hero before opening up the whole kit. An argument against the system is that it unnecessarily handicaps the player in a team based game, and thus handicaps the team. Other arguments against the system include: it affects heroes purchased with real money, 4 games is an arbitrary amount to have to play, and the order in which talents unlock does not make sense on some heroes. In the end, the personal experience will matter more than the levels when it comes to technical alpha players having a headstart, and the level issue is more of a fundamental game design decision that may be changed before release.
Server Regions!
The Good
Lower latency and more communication between players.
The Bad
People switching regions can more easily disrupt matches.
If you have ever played a game with people who do not speak your language, you know how important it is to have proper server regions. When setup right, players are matched with people similar enough in culture that they can communicate more clearly with each other and work together more easily. If you have played a lot of DotA2, you know that server regions don't always work out that way. It is too early to tell if Blizzard has it set up in such a way that people from other regions aren't forced to switch regions to get a better queue.
More Information
Official Blizzard Post :: Technical Alpha is Back Online!
Shameless YouTube Plug
I am currently uploading Part 7 of my Clive Barker's Undying playthrough. Check it out on my channel :: SaikoGekido Gaming
Saturday, July 26, 2014
Sonic Boom E3 Impressions
I grew up with Sonic. I watched both of the cartoons, the super serious one with freedom fighters versus Robuttnik and the super cartoony one that I remember every time I see a chilli dog. As soon as Sonic started talking in this trailer, it reminded me of the cartoons. Which is no surprise, since they are working on a cartoon to release alongside it, and because Big Red Button Entertainment was founded by one of the lead art directors from Naughty Dog, Bob Rafei. You can really see the resemblance to past works in these character character concepts released on Arcade Sushi. Having wrote that, there is an issue I have with the new look for Knuckles. When I picture Knuckles, I think of a laid back trickster who is heavily implied to have themes related to Jamaica. They changed him over the years to be more like a treasure hunter, with Rogue as his foil, but now he has massive, continent sized pectorals. In my prejudice mind, the first reaction to him is that he looks like a dumb, angry meat head, as is often the case when considering how people with prominently displayed muscles are portrayed via television tropes. The other concern I have is the gameplay. People are parroting "watch out, Sonic 06", but I'm getting more of a Shadow the Hedgehog vibe from this. Shadow was an okay game, except that the level design was terrible. You would go fast until you reached a point where going fast was no longer an option and you had to shoot enemies. The enemies weren't as interesting as going fast, making every time you were stopped an annoying, similar to the feeling of being stuck in traffic. The trailer was short, so it isn't fair to critique the gameplay, but there were fighting segments and going fast segments. The pacing of those will be key.
It will be interesting to see what happens in this story and find out how the characters have changed in personality, but there are some legitimate concerns. Sonic Boom is set to release on the WiiU and Nintendo 3DS in November 2014.
Saturday, March 29, 2014
WildStar Beta: Testing Customer Service
Beta testing is not a free ride into a video game. There is a social responsibility as the gaming pioneer to report back to your peers, and to the company producing the game, with news of your discoveries. It is not about glory and privilege, but service to the community and to future customers. Streaming has made it relatively easy to satisfy community curiosity about the performance and features of a product, but an important part of any product deployment is the infrastructure to handle customer feedback on a mass scale, which can not be so easily streamed. I am going to do my best to illustrate my experience with NCSoft, the creators of WildStar, and their customer service department.
Welcome to the exciting world of WildStar Customer Service
Yesterday, I received an email.
Awesome! I had been waiting for months to get my hands on this game. The rumor mill from the closed beta was that it was a "decent WoW clone" with some action elements, like SWTOR was at launch. NCSoft was trying to keep people from getting that idea in there head, because being called a WoW clone can kill an MMO before launch. Personally, I was excited to get a chance to find out the truth. Is WildStar really another "WoW clone", or is there hidden depth under that cartoony exterior?
Before going into a game, especially a beta, it is important to know the history of the developer. NCSoft has been around for a while. City of Heroes was made by Paragon Studios and NCSoft in 2005, around the same time as their other famous franchise, Guild Wars. City of Heroes had a relatively long run for an MMO. Shortly after the release of Guild Wars 2, City of Heroes was shut down. NCSoft closed the servers and basically told one of their oldest fan communities to deal with it. While I only played a week or two of that game, keep their story in mind while reading the rest of this article.
Following the instructions in the email, I went to login to my NCSoft account. It took me a little while to remember the password, but I was finally greeted with this message:
Huh... Well that is interesting, since the last game I remembered playing an NCSoft game was Guild Wars 2 and I had two step verification set up for it. There was the possibility that I had another account with NCSoft, but why would any of them be permanently blocked? Was I hacked? Where was an email about this? I found an email asking me to fill out a survey about NCSoft customer service dealing with this exact issue around 2010. I decide to contact customer service.
Why is a raven like a writing desk?
The North American Support page is composed of banners of their still active North American games with links to their individual support pages. However, my issue was an NCSoft Account issue, not a game related issue, so going to a specific database would not make sense, right? Wrong. But we will get to that. Poking around the page, looking for a phone number, I discovered something amazing:
NCSoft does not have a North American customer support line.
There is a customer support line for Thailand, Taiwan, and Japan, but America only gets a link back to the support page. Wow. I persisted and found the fraud line, but that also did not make sense for my type of problem. What about a customer support email? They do not mention one on their site, but I tried support@ncsoft.com at the request of a friend on Twitch.
At that point, I started streaming on my Twitch channel. In the chat, a very helpful person (I'm sorry, but I forgot your username, was it woke_up_sleepy?) tried to brainstorm with me. They gave me links to the WildStar twitter and NCSoft Support Twitter, which I tweeted to twy and get help. WildStar Twitter replied before NCSoft Support did (I am still waiting for an NCSoft Support reply):
Note to self, update twitter picture.
Anyway, that link was specifically the support page for WildStar. At this point, I have given up on logic and believe there is no way I can fix the problem. I start ranting about it to people on my stream that came from destiny.gg. > MFW, in mid rant, I stumbled upon the solution
Want to remove the permanent block on your NCSoft Account?
Step 1: Discover you have a problem. Accepting you have a problem is the first step to fixing it, since you are not going to receive an email from NCSoft about it.
Step 2: Are you a North American resident just trying to play Guild Wars 2 and don't care about WildStar? It doesn't matter. Since NCSoft does not have a centralized support page for North American account support, you will need to go to WildStar Support. In theory, this might work in one of the other support pages, but that would be logical, and we now know logic has no power here.
Step 3: Notice that the main page says that you need to login to send a ticket to ask them why you can't login. Lose part of your brain cells. Go to the bottom of the page and select Login Support.
Step 4: Search for "Account permanently blocked". Your results should look like this:
Step 5: Click "I'm having trouble logging in to my NC Account". I suppose that is one way of saying, my account has been permanently blocked. Shouldn't there be an article specifically about that? Logic.
Step 6: First it asks you to try resetting your password. Another dead end. Nope! The next sentence has a link to a page specifically for submitting tickets without being logged in! This must be the solution!
EDIT: If you have Guild Wars 2, their support page has access to ticket submission at the top. However, you will need a lot more information. They may even ask for the serial key you used to activate Guild Wars 2.
EDIT: If you have Guild Wars 2, their support page has access to ticket submission at the top. However, you will need a lot more information. They may even ask for the serial key you used to activate Guild Wars 2.
Or is it?
Depending on how you view automated replies, I am about four to five emails deep into the investigation of what NCSoft did to my account. First, one GM said that my account was blocked back in 2010, and had City of Heroes on it, but not Guild Wars 2. I asked if it could be under any of my other emails and gave them a list. This is the latest email:
In case you were wondering, both of those links redirect to the NA Support page that asks which game you want support for.
Good news is, I can join the beta. The bad news is that my account no longer has Guild Wars 2, possibly losing it during account transitions to the new system. I am going to keep trying to find out what exactly has happened and sort out this mess, but this is all of the information I have after one day. If it all gets sorted out, I will update, but there are some main points here that I feel are important to get out to people.
NCSoft is about to launch another brand new massively multiplayer game in North America and they do not have the customer service aspect worked out. You can submit tickets, if you find the proper link in their knowledge base, but there is no phone number for customer support. Although I did not go into depth about this, I did try to call the fraud line to see if I could get redirected to a hidden customer support number. It went straight to voicemail with directions for reporting fraudulent activity. If your account gets hacked you leave a message with your account info and spoken email address and they will call you back during the week, or you can send them an email. According to several forums that I found while searching for a solution to my issue, the fraud line used to have a different number that was also for account support, not just billing. Those forums also had their own stories of trying to sort out similar situations with NCSoft: Example 1 Example 2 Example 3
As far as beta testing goes, I have not even been able to try out WildStar, but I have already found some major glitches in the system. All it would take is a server outage on day one, or even more people finding out their accounts were messed up during the June transition, to completely ruin the game. Unless NCSoft sorts the problems with their North American customer support, they could be in for a very rocky launch.
Quick recap: Guild Wars 2 just helped me reset the password on my Guild Wars 2 account, but they can't help me get my SaikoGekido NCSOFT master account because there are no games associated with it. Because I can't log in to my NCSOFT master account I can not add any games to it and upgrade it to the new master account format. The simple, obvious, solution to this mess would be to add my Guild Wars 2 account to SaikoGekido and have it unblocked, but it sounds like it needs to be unblocked before anything can be added to it, but it can't be unblocked because it can't be accessed because it is in the old format of the account system. This is the eighth email, and not the first time that NCSOFT support has said that exact top paragraph. I sent a reply to see if I could at least get the name from my old master account. Again, no word from WildStar support and no word from the tweet at NCSOFT Support's twitter.
UPDATE March 29th 12:56 PM
Using the Guild Wars 2 support ticket system mentioned in an edit above, they were able to find my Guild Wars 2 account. I still don't know what is going on with my SaikoGekido account. Sounds like most of the problem is solved, right? Not even close! My GW2 account does not count as an NCSoft account. I still need to get the SaikoGekido account back up and running.UPDATE March 29th 3:06 PM
I heard back from Guild Wars 2 support:
One mystery solved, but we still do not have a clear answer on how to restore my NCSOFT account. Waiting for a reply from my latest message to WildStar support, but I am also going to try sending another message back to Guild Wars 2 support, since they have been more helpful.
UPDATE March 29th 8:19 PM
Still no word from WildStar support, but I have another email from Guild Wars 2 support:Quick recap: Guild Wars 2 just helped me reset the password on my Guild Wars 2 account, but they can't help me get my SaikoGekido NCSOFT master account because there are no games associated with it. Because I can't log in to my NCSOFT master account I can not add any games to it and upgrade it to the new master account format. The simple, obvious, solution to this mess would be to add my Guild Wars 2 account to SaikoGekido and have it unblocked, but it sounds like it needs to be unblocked before anything can be added to it, but it can't be unblocked because it can't be accessed because it is in the old format of the account system. This is the eighth email, and not the first time that NCSOFT support has said that exact top paragraph. I sent a reply to see if I could at least get the name from my old master account. Again, no word from WildStar support and no word from the tweet at NCSOFT Support's twitter.
FINAL UPDATE March 30th 3:05 PM
WildStar Support replied to my email:
In the end, trying to get my SaikoGekido account unblocked and upgraded to the new system means creating a new account and then migrating the information from the old account to the new one. I still do not know if that is even possible, since previous emails said that I would need active games associated with an NCSOFT Account in order to make the account eligible for upgrade to a NC Account. Even though Guild Wars 2 is an NCSOFT game, it does not use the NC Account or NCSOFT Master Account system, so it can not be linked to the NCSOFT Master Account to give that account an active game to make it eligible for upgrade to the new system. Keep in mind, the changes from NCSOFT Master Account to NC Account just happened in June, without any major releases from NCSOFT. People unaware of these changes that had old NCSOFT Master Accounts with issues like mine are going to run into the same problems I did. Because NCSOFT's customer support system is maze of mirrors, I am going to make sense of all of this and create a followup post to help anyone that has the same problem. That should not be necessary.
Saturday, March 23, 2013
Steam Weekend: Natural Selection 2 - First Impressions
There is a very strong possibility that we will discover extraterrestrial life within the span of the next century. As a people, we have had a long time to think about what's out there, and come up with a million variations. Very few of these ideas are able to tear through a marine base like an Onos.
Unknown Worlds Entertainment has created a unique shooter, based on a mod for Half-Life of the same name. Players pick either Marine or Alien and duke it out in a unique game mode like a cross between domination and StarCraft. One person from each side chooses to become a commander before the match begins, and is granted special necessary powers to assist their team. At the same time, the commander's death is the victory condition of the opposing team, which makes them the most scrutinized player on the team.
The other players on each team choose roles through in game options. Marines have access to an Armory to switch out various guns, as well as a prototype lab, later in the game, to acquire jet packs and mobile armors. Aliens have access to evolutionary traits and several specialized species. All of these weapons and genetic blueprints cost Res(short for resource). Res is acquired through various in game actions, but primarily through killing other players. Base objectives reward a large sum, but the Res per minute is higher from going on a spree. It sounds snowbally, but the expenditure of Res is kept in check by your commander's progress.
The commander has an RTS perspective on the match and spends the majority building structures to aid the other players. There are very few units directly controlled by the commander. This reinforces the teamwork aspect of the game, but it also has the down side of players not always knowing what a commander is doing. Anyone that has played a team oriented online game that matches people anonymously can figure out where this leads to: RAGE.
Players having a bad game will turn on their commander and attempt to vote kick them. Fortunately, it takes more than a few votes to kick someone out of the command chair. Otherwise it would be like France during the 1800's.
ACTUAL ADVICE TIME: I'll share with you what a player I met named Nightmare taught me. If you're the Alien Commander, spread cysts quickly to plant harvesters. Grab a second hive ASAP, then research Celerity and begin building more upgrade structures. Second upgrade should be Carapace, and then go crazy from there. Oh and someone kept shouting about Lerks needing their upgrades (which requires two hives).
What I learned playing against Nightmare as a Marine Commander is that you also want to expand quickly. Res acquisition can not be underestimated, especially when it comes to marine upgrades. The armor and weapon upgrades are perhaps the best expenditure of Res a marine commander can do, so try and time your Res expenditure to have enough for each upgrade when the previous tier finishes. I like going armor first, because marines are much squishier than they look. For build order, I like to rush Shotgun (Armory then Res for Shotgun research), as it gives a big advantage, early on. Then Observatory, Arms, weapons/armor research, flamethrower and Robot Factory. If you get the second base, get the Prototype Facility and research jet packs. Jet pack + shotgun/flamethrower make skulks trivial. Most likely, it will get to late game when everything has been researched except the last two expensive armor/weapon upgrades. Work on those and spend the rest in Tanks. They are really useful for assaulting and one of the few ways to have a direct impact on the battlefield.
In case you can't tell, I liked being a Marine Commander more than an Alien Commander. I don't think there's anything wrong with the Alien Commander game play style, so much as it is a personal preference. Speaking of personal preference, playing an alien was a lot more fun than playing a marine. The sense of speed with the aliens is intense, which also meaning less wandering around not sure if there's going to be someone around the corner. Instead, it is running past that corner and the person and then turning around and chomping on them before either of you know exactly what is happening. Add ceiling climbing in and the possibilities are endless, although many of them involve face-hugging marines.
Natural Selection 2 is currently on sale for 50% off on Steam and is free to try until 1PM PDT Sunday.
An Onos (pictured left, in case you missed it) about to tear through a marine sans base. |
Unknown Worlds Entertainment has created a unique shooter, based on a mod for Half-Life of the same name. Players pick either Marine or Alien and duke it out in a unique game mode like a cross between domination and StarCraft. One person from each side chooses to become a commander before the match begins, and is granted special necessary powers to assist their team. At the same time, the commander's death is the victory condition of the opposing team, which makes them the most scrutinized player on the team.
The other players on each team choose roles through in game options. Marines have access to an Armory to switch out various guns, as well as a prototype lab, later in the game, to acquire jet packs and mobile armors. Aliens have access to evolutionary traits and several specialized species. All of these weapons and genetic blueprints cost Res(short for resource). Res is acquired through various in game actions, but primarily through killing other players. Base objectives reward a large sum, but the Res per minute is higher from going on a spree. It sounds snowbally, but the expenditure of Res is kept in check by your commander's progress.
The commander has an RTS perspective on the match and spends the majority building structures to aid the other players. There are very few units directly controlled by the commander. This reinforces the teamwork aspect of the game, but it also has the down side of players not always knowing what a commander is doing. Anyone that has played a team oriented online game that matches people anonymously can figure out where this leads to: RAGE.
Players having a bad game will turn on their commander and attempt to vote kick them. Fortunately, it takes more than a few votes to kick someone out of the command chair. Otherwise it would be like France during the 1800's.
"Perhaps now you will understand what I meant when I called for a drop." |
What I learned playing against Nightmare as a Marine Commander is that you also want to expand quickly. Res acquisition can not be underestimated, especially when it comes to marine upgrades. The armor and weapon upgrades are perhaps the best expenditure of Res a marine commander can do, so try and time your Res expenditure to have enough for each upgrade when the previous tier finishes. I like going armor first, because marines are much squishier than they look. For build order, I like to rush Shotgun (Armory then Res for Shotgun research), as it gives a big advantage, early on. Then Observatory, Arms, weapons/armor research, flamethrower and Robot Factory. If you get the second base, get the Prototype Facility and research jet packs. Jet pack + shotgun/flamethrower make skulks trivial. Most likely, it will get to late game when everything has been researched except the last two expensive armor/weapon upgrades. Work on those and spend the rest in Tanks. They are really useful for assaulting and one of the few ways to have a direct impact on the battlefield.
In case you can't tell, I liked being a Marine Commander more than an Alien Commander. I don't think there's anything wrong with the Alien Commander game play style, so much as it is a personal preference. Speaking of personal preference, playing an alien was a lot more fun than playing a marine. The sense of speed with the aliens is intense, which also meaning less wandering around not sure if there's going to be someone around the corner. Instead, it is running past that corner and the person and then turning around and chomping on them before either of you know exactly what is happening. Add ceiling climbing in and the possibilities are endless, although many of them involve face-hugging marines.
Natural Selection 2 is currently on sale for 50% off on Steam and is free to try until 1PM PDT Sunday.
Monday, September 10, 2012
Valve's Big Picture Requirements
Years of rumors about a Valve funded console have finally culminated in the release of Big Picture. Big Picture is a new interface for the Steam service that will allow the user to connect their PC to their TV. It only requires the installation of the normal Steam Client onto a fairly standard spec PC, and a connection to the TV through HDMI.
GRAPHICS CARD & CABLES
The CPU requirements are fairly minimal. Either a 3GHz single core processor, or a 2GHz dual core processor. Most machines newer than 5 years will probably have one of these. The price of cards with HDMI ports and the price of cables have gone down drastically. Pictured below is a $34.99 graphics card from Officemax that meets the recommended requirements for Big Picture. It doesn't say whether it comes with an HDMI cable, or just a DVI with VGA adapter, so there's a second link below that for surprisingly cheap HDMI cables. A two pack of 6ft cables for $14.98 through Sams Club.
6FT Premium High-Speed HDMI Cable 2-Pack - TV Cables & Accessories (Google Affiliate Ad)
CONTROLLERS
Additionally, Big Picture adds increased functionality through a 360 gamepad or Logitech game pad. They've created a method typing with a combination of the analog stick and face buttons called the Daisywheel. It's rather fluid and easy to understand. Keeping that in mind, there's also a web browser included for taking use of the new controller style. The end goal is to allow people who have preference for a controller to not be forced to use a keyboard and vice versa. Everything in Big Picture can be done with a keyboard and mouse, as well.
If you need a controller, for most people I suggest a wireless 360 controller. They're fairly inexpensive, coming in at under $39 from Sams Club. If that's still too much, or you prefer a controller more like a Playstation's, there are a few Logitech pads that are cheaper, including the F310 listed third among the links. However, that pad is not wireless, so keep that in mind.
Microsoft Wireless Controller - Black -Xbox 360 - Xbox 360 Gear & (Google Affiliate Ad)
Microsoft Xbox 360 Special Edition White Wireless Controller - Xbox (Google Affiliate Ad)
If using a wired controller isn't an issue, and you care more about having the coolest controller in the room, but don't want to break the bank, go with the Razer Onza. At about the same price as the above wireless controllers, the Onza has a 15 foot cable, which should be more than long enough to reach your couch, plus extra customizable buttons, an ergonomic design, and it's from a very reliable brand.
That is their lowest end controller that I could find, and they just get better form there.
ADDITIONAL
You should be good to go, now. If you need more parts or want to shop around a bit, I'd suggest Newegg. They have pretty much everything, and it's fairly easy to use their search features to narrow down what you're looking for.
Good luck, and let me know how your Big Picture set up turns out.
Labels:
big picture,
pc,
requirements,
setup,
steam,
valve
Saturday, September 1, 2012
Space Nuke Test Ad Revenue Stolen by tseriesbhakti - The Seedy Underbelly of YouTube
Reposting this from my Reddit account so more people will see it:
Many of you may remember a post in [TIL from yesterday about an H-Bomb detonation in space]. In the blog article, there was an embedded YouTube video of the declassified US footage. That video was hosted on talkingsticktb's YouTube channel.
[At least a few people] that went to the video page were confused by something in the bottom right of the description: "contains content from tseriesbhakti". I'm sure most of you are familiar with what that means, but for anyone outside of letsplay, it means that tseriesbhakti claimed that the video contained his copyrighted material, and that YouTube allowed it.
[Tseriesbhakti] is an Indian music artist. This is a video of declassified US nuclear tests. Fishy, fishy, fishy.
To confirm what everyone was thinking, I messaged talkingsticktv to inquire about the copyright claim from tseries. As it turns out, talkingsticktv uploaded it without placing ads in the video. Tseriesbhakti saw this and claimed copyright on the public domain footage. Nothing illegal here, technically. However, there's nothing talkingsticktv can do to get the claim off the video.
Talkingsticktv uploads a lot of public domain footage, so this isn't the first time that a video was sniped. In the past, they tried to contest the sniped video copyright claim to get the ads off, and received a strike against their account. This is completely unacceptable. If I host content on my channel, I want to be able to control that content. I don't want a large YouTube network partner coming in and taking a proverbial crap on my front lawn, and when the police show up, they hand me a ticket.
TL;DR:
[Here is the conversation between talkingsticktv and myself]
Many of you may remember a post in [TIL from yesterday about an H-Bomb detonation in space]. In the blog article, there was an embedded YouTube video of the declassified US footage. That video was hosted on talkingsticktb's YouTube channel.
[At least a few people] that went to the video page were confused by something in the bottom right of the description: "contains content from tseriesbhakti". I'm sure most of you are familiar with what that means, but for anyone outside of letsplay, it means that tseriesbhakti claimed that the video contained his copyrighted material, and that YouTube allowed it.
[Tseriesbhakti] is an Indian music artist. This is a video of declassified US nuclear tests. Fishy, fishy, fishy.
To confirm what everyone was thinking, I messaged talkingsticktv to inquire about the copyright claim from tseries. As it turns out, talkingsticktv uploaded it without placing ads in the video. Tseriesbhakti saw this and claimed copyright on the public domain footage. Nothing illegal here, technically. However, there's nothing talkingsticktv can do to get the claim off the video.
Talkingsticktv uploads a lot of public domain footage, so this isn't the first time that a video was sniped. In the past, they tried to contest the sniped video copyright claim to get the ads off, and received a strike against their account. This is completely unacceptable. If I host content on my channel, I want to be able to control that content. I don't want a large YouTube network partner coming in and taking a proverbial crap on my front lawn, and when the police show up, they hand me a ticket.
TL;DR:
- talkingsticktv uploaded a public domain video to their channel
- It made it to Reddit front page
- tseriesbhakti claimed copyright on the public domain video that is hosted on talkingsticktv
- tseriesbhakti is currently getting all of the ad revenue from that video
- talkingsticktv can't do anything about it, because the last time they tried, YouTube/Google gave their account a mark
[Here is the conversation between talkingsticktv and myself]
Sunday, August 26, 2012
MLGrama - Curse and Dignitas Disqualified - Destiny Leaves MLG Day 1
The final culmination of the Major League Gaming (MLG) Raleigh League of Legends tournament ended with Dignitas and Curse in a surprising face off. Surprising to most, anyway. Although they had met and agreed on one of their matches being an ARAM match, a non traditional game mode where players pick random champions and face off in a single lane instead of three, that was merely the tip of the iceberg. MLG was actually okay with the ARAM match, which was an interesting and unexpected twist to the Finals. What they were not okay with was both teams publicly talking about splitting the prize pool, which SirScoots overheard and tweeted about. In response, both teams have been disqualified. They will not receive any of the tournament points that Riot Games, creator of League of Legends, keeps track of for their Season 2 tourney, nor will a first or second place be awarded for MLG Raleigh. [EDIT: Curse has released an apology video]
ROOTDestiny, a Zerg StarCraft 2 player and member of Team ROOT, left the Starcraft 2 MLG Raleigh tournament shortly into it over a personal emergency. Allegedly, one of his friends by the name of Bluetea sent nude pictures of herself to Destiny at some point in the past. He later showed them, in a private conversation, to a few friends over Skype. Someone in the conversation sent the chat logs via an anonymous e-mail address to Bluetea. Outraged, she attempted to contact Destiny, but could not get in touch with him before MLG. Taking advantage of a password that she had for Destiny's e-mail from when she helped schedule his training sessions, Bluetea logged into his public Twitter and posted pictures of his penis that she had in a folder on her computer. Finding out what she did, Destiny left the tournament to take care of personal matters that came up as a result of these events.
Sources:
[An Important Message Regarding MLG Summer Championship League of Legends]
[To spare Erin, here's what's going on]
ROOTDestiny, a Zerg StarCraft 2 player and member of Team ROOT, left the Starcraft 2 MLG Raleigh tournament shortly into it over a personal emergency. Allegedly, one of his friends by the name of Bluetea sent nude pictures of herself to Destiny at some point in the past. He later showed them, in a private conversation, to a few friends over Skype. Someone in the conversation sent the chat logs via an anonymous e-mail address to Bluetea. Outraged, she attempted to contact Destiny, but could not get in touch with him before MLG. Taking advantage of a password that she had for Destiny's e-mail from when she helped schedule his training sessions, Bluetea logged into his public Twitter and posted pictures of his penis that she had in a folder on her computer. Finding out what she did, Destiny left the tournament to take care of personal matters that came up as a result of these events.
Sources:
[An Important Message Regarding MLG Summer Championship League of Legends]
[To spare Erin, here's what's going on]
SG's Hurricane Survival Guide
With Isaac about to touch down, this is the perfect time for a long time Floridian to share his considerable Hurricane survival knowledge.
Step 1 :: Make sure you're not standing in a place that can be easily struck by lightning before proceeding.
Step 2 :: Form your hand into a fist.
Step 3 :: Raise it up above your head while glaring at the nearest clouds, preferably through a window.
Step 4 :: Move your fist forward and backward, similar to a shaking motion.
Optional :: Curse your favorite despicable Gods/Demons/etc. Remember Step 1.
That's about it. You are now fully prepared for everything that hurricane can throw at you. And I mean that literally. Watch out for trees.
If you still feel like there's more you want to do to prepare, the government has provided an extremely useful One Stop Hurricane Resource Guide to alleviate your anxiety. Aw, look at how happy that family is in the picture on the cover! Do they not realize that their home will probably be destroyed? Oh, check out page 1. That dog isn't going to make it. Looks as light as a football.
Seriously though, good luck everybody!
Step 1 :: Make sure you're not standing in a place that can be easily struck by lightning before proceeding.
Step 2 :: Form your hand into a fist.
Step 3 :: Raise it up above your head while glaring at the nearest clouds, preferably through a window.
Step 4 :: Move your fist forward and backward, similar to a shaking motion.
Optional :: Curse your favorite despicable Gods/Demons/etc. Remember Step 1.
That's about it. You are now fully prepared for everything that hurricane can throw at you. And I mean that literally. Watch out for trees.
If you still feel like there's more you want to do to prepare, the government has provided an extremely useful One Stop Hurricane Resource Guide to alleviate your anxiety. Aw, look at how happy that family is in the picture on the cover! Do they not realize that their home will probably be destroyed? Oh, check out page 1. That dog isn't going to make it. Looks as light as a football.
Seriously though, good luck everybody!
Saturday, August 25, 2012
Technical Support : Maintaining League of Legends
If you have been playing League of Legends for a while, you may have run into a few instances where the game fails to launch or loads slowly. The solutions to most of those problems can be found here, but today we're going to be discussing how to properly maintain your League of Legends installation to prevent these sorts of bugs from happening.
Proper Maintenance
League of Legends frequently updates, which can cause a lot of fragmentation and a fairly high chance for corrupted files. This is not bad programming or anything like that, it's just basically how Windows works. In fact, LoL uses some pre-existing Windows programs to help it run. The most important of which is Adobe AIR.
AIR is the platform for the LoL Launcher. Think of it as a sort of browser. Keeping it up to date with the latest version can help prevent many launcher related issues. There is a method to determine which version of Adobe AIR that is currently installed in your system ( found here ), but it's just as simple to go to the web site below and install the latest version.
Download Adobe AIR Installer
Other Software
Fragmentation. This has been the bane of Windows for a millennium (or almost 30 years). The way to combat this is through defragmentation utility programs. There is one that ships with Windows, but there are a lot better alternatives. Two of my favorites are:
Advanced System Care, or ASC for short, is made by IOBit, and is a suite of repair and maintenance programs for your entire computer. It can help fix more than just League of Legends, and is extremely easy to use. You can use the free version to scan your system once a week, or buy the pro version to allow it to run in the background and perform automated services for you as well as giving you access to a few more programs in its Toolbox to configure your internet for maximum speed.
Defraggler comes from Piriform, the developers of CCleaner. Defraggler is sleek and a bit faster than ASC. It also allows you to target a single folder for defrag by right clicking the folder and selecting the option in the drop down menu. On top of that, the free version won't hound you to upgrade it like ASC free sometimes will. The pro version comes with a year of tech support and automated updates, but if you're going to go that route, spring for the package deal with CCleaner Professional to get the most out of your purchase.
Game Booster is a subset of ASC. This is deceptively more advanced than the last two programs. It has five main functions:
Download Advanced System Care
Download Defraggler
Download Game Booster
Optional
At the top of the League of Legends Launcher is a button that looks like two gears. Click that and it should open a tiny window within your window with an option for Repair. Repair checks all of your League of Legend files against the most current files on the server. It will locate corrupt files that can cause a lot of the major issues. It's mainly used for taking care of issues without having to reinstall the entire program, but it doesn't hurt to run this once a month when you're heading to bed or work. Most often, it's not going to find any issues, but even that can help maintain your own piece of mind.
Proper Maintenance
League of Legends frequently updates, which can cause a lot of fragmentation and a fairly high chance for corrupted files. This is not bad programming or anything like that, it's just basically how Windows works. In fact, LoL uses some pre-existing Windows programs to help it run. The most important of which is Adobe AIR.
AIR is the platform for the LoL Launcher. Think of it as a sort of browser. Keeping it up to date with the latest version can help prevent many launcher related issues. There is a method to determine which version of Adobe AIR that is currently installed in your system ( found here ), but it's just as simple to go to the web site below and install the latest version.
Download Adobe AIR Installer
Other Software
Fragmentation. This has been the bane of Windows for a millennium (or almost 30 years). The way to combat this is through defragmentation utility programs. There is one that ships with Windows, but there are a lot better alternatives. Two of my favorites are:
Advanced System Care, or ASC for short, is made by IOBit, and is a suite of repair and maintenance programs for your entire computer. It can help fix more than just League of Legends, and is extremely easy to use. You can use the free version to scan your system once a week, or buy the pro version to allow it to run in the background and perform automated services for you as well as giving you access to a few more programs in its Toolbox to configure your internet for maximum speed.
Defraggler comes from Piriform, the developers of CCleaner. Defraggler is sleek and a bit faster than ASC. It also allows you to target a single folder for defrag by right clicking the folder and selecting the option in the drop down menu. On top of that, the free version won't hound you to upgrade it like ASC free sometimes will. The pro version comes with a year of tech support and automated updates, but if you're going to go that route, spring for the package deal with CCleaner Professional to get the most out of your purchase.
Game Booster is a subset of ASC. This is deceptively more advanced than the last two programs. It has five main functions:
- Boosting - What the program is most known for. Using this before starting a game can be a huge help to many people. However, with great power comes great responsibility. Everytime you boost, it shuts down background services and defragments your ram. When you end your boost, it restarts the services. This has a tendency to restart programs that you don't want to reopen, like iTunes. Extended use also appears to have a negative impact on the system, so don't use this feature unless you know how to customize your services.
- Defragging - When it first installs, it creates a catalogue of all of the games on your computer. This allows you to boost and launch a program with a click, but also to defrag specific installations, like Defraggler can.
- Tweaking - The functionality of this feature is similar to what the main ASC program offers as part of the scan. It checks system settings to make sure they're optimized, and checks virtual memory settings. Run this once, and again whenever Game Booster updates.
- Checking Drivers - Game Booster can check to make sure that all of your drivers are up to date, which is important, but this is another feature that needs to be handled with care. If you bought your computer from Dell, HP, etc. use their support site to download the latest drivers for your system instead. A lot of the time, those companies use proprietary drivers in their machines which may not be detected properly by Game Booster.
- Diagnose - This is extremely useful if you run into any major errors. This won't fix the problem, but it will create a detailed log of your system that you can copy and paste to tech forums. This will provide almost all of the information that tech support will need, regarding your system configuration. For League of Legends, there are separate log files that will also need to be uploaded when using the forums. Details about where to find those are here.
Download Advanced System Care
Download Defraggler
Download Game Booster
Optional
At the top of the League of Legends Launcher is a button that looks like two gears. Click that and it should open a tiny window within your window with an option for Repair. Repair checks all of your League of Legend files against the most current files on the server. It will locate corrupt files that can cause a lot of the major issues. It's mainly used for taking care of issues without having to reinstall the entire program, but it doesn't hurt to run this once a month when you're heading to bed or work. Most often, it's not going to find any issues, but even that can help maintain your own piece of mind.
Wednesday, August 22, 2012
Syndra Preview Analysis
Syndra, the Dark Sovereign, is the next League of Legends champion to be released in the next patch, barring any additional testing that might be required before the due date. From the early build, it looks like Riot has her tech fully implemented, but is busy balancing the numbers to prevent another Zyra incident. For the current numbers (which will probably change by release) check here.
Her abilities are fairly interesting:
Q creates a sphere at a target location. The sphere appears at the location, dealing damage in an AoE, and remains in that position for a few seconds. Currently, it's possible to have 3 spheres out at a time from her Q.
W is a dual activation ability changing after the first time you press it. It allows Syndra to pick up a sphere or minion. The sphere or minion will be dragged slightly behind Syndra. Upon activating the ability a second time, she can throw the minion or sphere to a target location to deal damage and Slow in an AoE.
E deals damage in a cone and pushes enemies hit away a certain distance based upon how close they are to Syndra. It also launches any spheres, which will deal additional magic damage and stun enemies hit.
R generates three spheres and picks up any additional spheres in the area, then launches them at a target opponent for massive single target damage. Currently, the maximum damage of this ability is at Veigar levels of damage, but it does require a setting up 3 spheres and using R before the spheres disappear.
Her passive increases the power of all her other abilities when they reach their rank 5. Her Q has an increase in damage on champions, her W becomes an AoE Knock Up and Slow, her E conal area increases in size. Her R does not currently benefit from her passive.
Syndra has a play style similar to Orianna. Her ability to zone is her strong point in lane, and the amount of set up for her ultimate ensures that her most effective usage will be in poke comps. Poke comps revolve around laying siege to an opponent and whittling down their HP from out of range of the opponent's ability to retaliate. The amount of range she can achieve with her Q, and her Q and E combination, and the amount of set up required for her R to reach full potential, make her ideal for this strategy.
Check out the Yogscast interview with Paul Bellezza for more information about Syndra, Dominion, and, of course, Poppy.
Sources:
[Gamescom - Riot Games Interview - Syndra Preview]
Her abilities are fairly interesting:
Q creates a sphere at a target location. The sphere appears at the location, dealing damage in an AoE, and remains in that position for a few seconds. Currently, it's possible to have 3 spheres out at a time from her Q.
W is a dual activation ability changing after the first time you press it. It allows Syndra to pick up a sphere or minion. The sphere or minion will be dragged slightly behind Syndra. Upon activating the ability a second time, she can throw the minion or sphere to a target location to deal damage and Slow in an AoE.
E deals damage in a cone and pushes enemies hit away a certain distance based upon how close they are to Syndra. It also launches any spheres, which will deal additional magic damage and stun enemies hit.
R generates three spheres and picks up any additional spheres in the area, then launches them at a target opponent for massive single target damage. Currently, the maximum damage of this ability is at Veigar levels of damage, but it does require a setting up 3 spheres and using R before the spheres disappear.
Her passive increases the power of all her other abilities when they reach their rank 5. Her Q has an increase in damage on champions, her W becomes an AoE Knock Up and Slow, her E conal area increases in size. Her R does not currently benefit from her passive.
Syndra has a play style similar to Orianna. Her ability to zone is her strong point in lane, and the amount of set up for her ultimate ensures that her most effective usage will be in poke comps. Poke comps revolve around laying siege to an opponent and whittling down their HP from out of range of the opponent's ability to retaliate. The amount of range she can achieve with her Q, and her Q and E combination, and the amount of set up required for her R to reach full potential, make her ideal for this strategy.
Check out the Yogscast interview with Paul Bellezza for more information about Syndra, Dominion, and, of course, Poppy.
Sources:
[Gamescom - Riot Games Interview - Syndra Preview]
Tuesday, August 21, 2012
Diablo 3 Patch 1.0.4 Notes - Simplified
Patch 1.0.4 is live on the Americas realm. Below is a simplified look at the notes, boiling them down to buffs and nerfs for classes. The other areas, such as the Auction House and Battle.net have a few major changes and several minor changes. Consider this the highlights of the patch notes. You can read the full patch notes here.
Auction House
Major
Changes -
The first thing you'll notice upon opening the new Auction House (referred to
as the AH), is that the number of searchable item property fields has been
doubled. The initial limit on the fields was a design choice towards the end of
development to force players to focus on a few stats instead of trying to find
items with 6 perfect stats. In practice, it just made it really hard for
players to find items with 6 perfect stats. This is probably the biggest change
to the AH that most people will find useful.
The second major change is the ability to cancel auctions if there are no
current bids on the item. This is extremely useful for most players that are
trying to clear out their inventory quickly, but are having a tough time with
the 10 item auction limit. Now, if they have an item that's been up for a day
without bids, they can take it down and re-auction it at a better price. This
also shouldn't impact bargain bid snipers, who wait till the last minute to get
the best deals. Bidding on the item will lock it out from being canceled, so
those bid wars will proceed as planned.
Minor Changes
-
Several item properties that existed on items but were not searchable, such as
Attack Speed on Quivers, are now searchable properties. Reduced Level
Requirement items will show up properly in item level searches. Before, you
would need to search for level 60 items with a minimum Reduced Level
Requirement of 10 or what have you. The compare tooltip is working in several
more areas, but there's still no stat comparison underneath. Finally, the
listing price of unsold items will appear on the completed page, which should
help out all those people that don't create Excel spreadsheets to operate the
AH.
Battle.net
Major
Changes -
None.
Minor
Changes -
Mousing over a Quick Join game will display all the players in the game in a
new window, as well as the amount of open slots. Reporting for Spam will now
automatically decline the message. Before, you would have to manually decline
the spammer after reporting them.
Bosses
Maghda :
A new interaction. Her insect projectiles can be slowed. They're already
slow...
Ghom :
Nerfed. Gas cloud spawn time increased. Less damage to minions. Invulnerable
bug fix.
Cydaea :
Minor bug fix.
Azmodan
: A new interaction. The slow moving fireball of death can now be affected
by slows.
Izual : Several
bug fixes, especially with his charge ability. It was sometimes not damaging
players, or damaging them twice.
Rakanoth
: Bug fix. Fully immune to CC during enrage.
Diablo :
Leaves players in the Shadow Realm, even if they defeat Shadow Diablo,
because why wouldn't he/she/it? Just kidding. Only minor cosmetic bug fixes,
and an exploit nerf on monks using seven sided strike to avoid Shadow Clone
creation.
Classes
Barbarian -
Buffs : Damage buffs to
- Bash
- Ancient Spear
- Cleave
- Hammer of the Ancients
- Rend, Seismic Slam
- Weapon Throw
- Whirlwind
Leap can now be used while CC'd, but
won't break the CC. For instance you can Leap while Jailed, but you're still
Jailed where you land.
Nerfs : Proc coefficient nerfs to
- Hammer of the Ancients
- Overpower (No longer procs on hit effects)
Demon
Hunter -
Buffs : Damage buffs to
- Bola Shot
- Chakram
- Cluster Arrow
- Entangling Shot
- Evasive Fire
- Impale
- Rain of Vengeance
- Rapid Fire
- Sentry
- Smoke Screen (Choking Gas Rune)
- Strafe
- Vault (Trail of Cinders Rune)
Cost lowered on Multishot. Brooding
healing no longer paused by taking damage.
Nerfs : Proc coefficient nerfs to
- Caltrops (no longer triggers on hit effects)
- Chakram
- Grenades
Monk -
Buffs : Damage buffs to
- Exploding Palm
- Lashing Tail Kick
- Seven-Sided Strike
- Tempest Rush
- Wave of Light
Spirit generation increased on
Crippling Wave, Way of the Hundred Fists, The Guardian's Path Two-Handed Weapon
specialization and Exalted Soul now generates 1 Spirit per second. Cyclone
Strike can now trigger on hit effects. Duration of Sweeping Wind Master of Wind
Rune doubled to 20 seconds.
Nerfs : Fixed the exploding palm exploit that allowed Monks to gain multiple
rare drops by exploding all mobs in a Champion or Rare pack simultaneously.
Mystic Ally can no longer trigger on hit effects.
Witch
Doctor -
Buffs : Damage buffs to
- Acid Cloud
- Corpse Spiders (they now benefit from +Critical Damage)
- Firebats
- Firebombs
- Gargantuan
- Grasp of the Dead
- Spirit Barrage
- Spirit Walk (Umbral Shock and Severance Runes)
- Soul Harvest (Vengeful Spirit Rune)
- Wall of Zombies
- Zombie Charger (Leprous Zombie and Wave of Zombies Runes)
Circle
of Life spawn chance increased to 30%. Grave Injustice health and mana gain
doubled. Base Mana regeneration increased by 225% to 45 (ha, bet you got all
excited about that big number). Spellcasting animations have been tightened.
Spirit Vessel form can now walk through monsters and the heal has been
increased(incoming exploits?) Tribal Rites affects Zombie Dogs, Gargantuan, and
Mass Confusion. Pets should now be much more durable.
Nerfs : Pet coeffecients drastically reduced (Gargantuan can no longer proc
effects). Spirit Vessel duration reduced to 2 seconds.
??? : Rush of Essence now returns 49 Mana at Level 60, instead of 30% of the
Spirit Spell's cost. Vision Quest redesigned to grant 30% Mana regen instead of
300%, but with a much more forgiving cost. I don't have a level 60 witch doctor
to try these out on, so if anyone knows the answer to whether that's a buff or
nerf, let me know.
Wizard -
Buffs : Damage buffs to
- Arcane Torrent
- Archon (Arcane Destruction Rune)
- Diamond Skin (Diamond Shards and Mirror Skin)
- Electrocute, Explosive Blast (Time Bomb Runes)
- Hydra (Arcane, Lightning, Frost, and Mammoth Runes)
- Ice Armor (Jagged Ice Rune), Meteor, Shock Pulse (Fire Bolts)
- Teleport (Calamity Rune)
They finally fixed the tooltip on Cold Blooded (which has
always affected all damage, but the tooltip said only Cold damage was
increased). Ice Armor has an increased chance to freeze targets.
Nerfs : Proc Coefficient on Energy Twister cut in half. Melee Wizards
take note.
Crafting
Major
Changes -
You can craft new Legendaries compliant with the 1.04
changes!
Minor
Changes -
Blacksmith figured out how to repair items.
Items
Major
Changes -
Pretty much every item you find from here on out is going to be much better
than what you would have found in previous patches. Legendary weapons and armor
now have unique properties, and can roll for much higher stats than before.
Remember that all of these changes are not retro active. Items from pre-1.04
are referred to as "Legacy" on the AH. Make sure you aren't scammed
while buying.
Minor
Changes -
Stack size of Gems is now 100 instead of 30. Repair costs reduced by 25%.
Two-Hander stats received a massive buff. Quiver drop rate finally reduced! The
hex code trick to let players identify the stats of of an item before
identifying the item has been fixed. There's a market for unidentified items
that was recently threatened by the mass discovery of this exploit.
Monsters
Major
Changes -
Drop rate from normal monsters increased by 400% of the previous value. Less
bonus bonus health when players co-op. Inferno monster damage and health nerfed
across the board. No more enrage timer. No more Invulnerable Minions.
Shielding Monsters nerfed. Fire Chains nerfed. Arcane Enchanted nerfed.
Nightmarish Monsters can no longer chain fear players. Mortar should no
longer land in the dead zone. Oppressor charge will no longer deal damage to
players twice (bug).
Minor Changes –
Quite a lot of monsters were bugged.
Their bug list is extensive. Some monsters were dealing double damage (like the
Oppressor charge), while some monsters were spawning in weird areas or without
loot.
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