Patch 1.0.4 is live on the Americas realm. Below is a simplified look at the notes, boiling them down to buffs and nerfs for classes. The other areas, such as the Auction House and Battle.net have a few major changes and several minor changes. Consider this the highlights of the patch notes. You can read the full patch notes here.
Auction House
Major
Changes -
The first thing you'll notice upon opening the new Auction House (referred to
as the AH), is that the number of searchable item property fields has been
doubled. The initial limit on the fields was a design choice towards the end of
development to force players to focus on a few stats instead of trying to find
items with 6 perfect stats. In practice, it just made it really hard for
players to find items with 6 perfect stats. This is probably the biggest change
to the AH that most people will find useful.
The second major change is the ability to cancel auctions if there are no
current bids on the item. This is extremely useful for most players that are
trying to clear out their inventory quickly, but are having a tough time with
the 10 item auction limit. Now, if they have an item that's been up for a day
without bids, they can take it down and re-auction it at a better price. This
also shouldn't impact bargain bid snipers, who wait till the last minute to get
the best deals. Bidding on the item will lock it out from being canceled, so
those bid wars will proceed as planned.
Minor Changes
-
Several item properties that existed on items but were not searchable, such as
Attack Speed on Quivers, are now searchable properties. Reduced Level
Requirement items will show up properly in item level searches. Before, you
would need to search for level 60 items with a minimum Reduced Level
Requirement of 10 or what have you. The compare tooltip is working in several
more areas, but there's still no stat comparison underneath. Finally, the
listing price of unsold items will appear on the completed page, which should
help out all those people that don't create Excel spreadsheets to operate the
AH.
Battle.net
Major
Changes -
None.
Minor
Changes -
Mousing over a Quick Join game will display all the players in the game in a
new window, as well as the amount of open slots. Reporting for Spam will now
automatically decline the message. Before, you would have to manually decline
the spammer after reporting them.
Bosses
Maghda :
A new interaction. Her insect projectiles can be slowed. They're already
slow...
Ghom :
Nerfed. Gas cloud spawn time increased. Less damage to minions. Invulnerable
bug fix.
Cydaea :
Minor bug fix.
Azmodan
: A new interaction. The slow moving fireball of death can now be affected
by slows.
Izual : Several
bug fixes, especially with his charge ability. It was sometimes not damaging
players, or damaging them twice.
Rakanoth
: Bug fix. Fully immune to CC during enrage.
Diablo :
Leaves players in the Shadow Realm, even if they defeat Shadow Diablo,
because why wouldn't he/she/it? Just kidding. Only minor cosmetic bug fixes,
and an exploit nerf on monks using seven sided strike to avoid Shadow Clone
creation.
Classes
Barbarian -
Buffs : Damage buffs to
- Bash
- Ancient Spear
- Cleave
- Hammer of the Ancients
- Rend, Seismic Slam
- Weapon Throw
- Whirlwind
Leap can now be used while CC'd, but
won't break the CC. For instance you can Leap while Jailed, but you're still
Jailed where you land.
Nerfs : Proc coefficient nerfs to
- Hammer of the Ancients
- Overpower (No longer procs on hit effects)
Demon
Hunter -
Buffs : Damage buffs to
- Bola Shot
- Chakram
- Cluster Arrow
- Entangling Shot
- Evasive Fire
- Impale
- Rain of Vengeance
- Rapid Fire
- Sentry
- Smoke Screen (Choking Gas Rune)
- Strafe
- Vault (Trail of Cinders Rune)
Cost lowered on Multishot. Brooding
healing no longer paused by taking damage.
Nerfs : Proc coefficient nerfs to
- Caltrops (no longer triggers on hit effects)
- Chakram
- Grenades
Monk -
Buffs : Damage buffs to
- Exploding Palm
- Lashing Tail Kick
- Seven-Sided Strike
- Tempest Rush
- Wave of Light
Spirit generation increased on
Crippling Wave, Way of the Hundred Fists, The Guardian's Path Two-Handed Weapon
specialization and Exalted Soul now generates 1 Spirit per second. Cyclone
Strike can now trigger on hit effects. Duration of Sweeping Wind Master of Wind
Rune doubled to 20 seconds.
Nerfs : Fixed the exploding palm exploit that allowed Monks to gain multiple
rare drops by exploding all mobs in a Champion or Rare pack simultaneously.
Mystic Ally can no longer trigger on hit effects.
Witch
Doctor -
Buffs : Damage buffs to
- Acid Cloud
- Corpse Spiders (they now benefit from +Critical Damage)
- Firebats
- Firebombs
- Gargantuan
- Grasp of the Dead
- Spirit Barrage
- Spirit Walk (Umbral Shock and Severance Runes)
- Soul Harvest (Vengeful Spirit Rune)
- Wall of Zombies
- Zombie Charger (Leprous Zombie and Wave of Zombies Runes)
Circle
of Life spawn chance increased to 30%. Grave Injustice health and mana gain
doubled. Base Mana regeneration increased by 225% to 45 (ha, bet you got all
excited about that big number). Spellcasting animations have been tightened.
Spirit Vessel form can now walk through monsters and the heal has been
increased(incoming exploits?) Tribal Rites affects Zombie Dogs, Gargantuan, and
Mass Confusion. Pets should now be much more durable.
Nerfs : Pet coeffecients drastically reduced (Gargantuan can no longer proc
effects). Spirit Vessel duration reduced to 2 seconds.
??? : Rush of Essence now returns 49 Mana at Level 60, instead of 30% of the
Spirit Spell's cost. Vision Quest redesigned to grant 30% Mana regen instead of
300%, but with a much more forgiving cost. I don't have a level 60 witch doctor
to try these out on, so if anyone knows the answer to whether that's a buff or
nerf, let me know.
Wizard -
Buffs : Damage buffs to
- Arcane Torrent
- Archon (Arcane Destruction Rune)
- Diamond Skin (Diamond Shards and Mirror Skin)
- Electrocute, Explosive Blast (Time Bomb Runes)
- Hydra (Arcane, Lightning, Frost, and Mammoth Runes)
- Ice Armor (Jagged Ice Rune), Meteor, Shock Pulse (Fire Bolts)
- Teleport (Calamity Rune)
They finally fixed the tooltip on Cold Blooded (which has
always affected all damage, but the tooltip said only Cold damage was
increased). Ice Armor has an increased chance to freeze targets.
Nerfs : Proc Coefficient on Energy Twister cut in half. Melee Wizards
take note.
Crafting
Major
Changes -
You can craft new Legendaries compliant with the 1.04
changes!
Minor
Changes -
Blacksmith figured out how to repair items.
Items
Major
Changes -
Pretty much every item you find from here on out is going to be much better
than what you would have found in previous patches. Legendary weapons and armor
now have unique properties, and can roll for much higher stats than before.
Remember that all of these changes are not retro active. Items from pre-1.04
are referred to as "Legacy" on the AH. Make sure you aren't scammed
while buying.
Minor
Changes -
Stack size of Gems is now 100 instead of 30. Repair costs reduced by 25%.
Two-Hander stats received a massive buff. Quiver drop rate finally reduced! The
hex code trick to let players identify the stats of of an item before
identifying the item has been fixed. There's a market for unidentified items
that was recently threatened by the mass discovery of this exploit.
Monsters
Major
Changes -
Drop rate from normal monsters increased by 400% of the previous value. Less
bonus bonus health when players co-op. Inferno monster damage and health nerfed
across the board. No more enrage timer. No more Invulnerable Minions.
Shielding Monsters nerfed. Fire Chains nerfed. Arcane Enchanted nerfed.
Nightmarish Monsters can no longer chain fear players. Mortar should no
longer land in the dead zone. Oppressor charge will no longer deal damage to
players twice (bug).
Minor Changes –
Quite a lot of monsters were bugged.
Their bug list is extensive. Some monsters were dealing double damage (like the
Oppressor charge), while some monsters were spawning in weird areas or without
loot.
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